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Important Dates:

05-24-13         Minimum Day (12:43 pm)

05-27-13         Memorial Day
                      No School

5-28-13         Dress Rehearsal (10:40-noon)

05-29-13         Class Play: "The Case of the Missing Paragraph"     
                      9:10-10:00 am 

5-30-13         Field Trip to Apple Store 8:45 am

06-07-13        Last Day of School! Minimum Day (12:43 pm)


1. Practice for the play. Read the script. Listen to the CD. Learn the songs!
2. Work on your science book report

Our Class Play:
We will be performing on Wednesday, May 29th at 9:10 am in the auditorium.
There will be a short reception afterwards. (see invitation sent home with children on Monday 5/20/13)




Book Report :  Board Game:  Science Book
Assigned: 4-29-13
Due: 5-29-13

The goal of this assignment is to create a board game based on the book you read on a scientific topic (for example, the human body, tornadoes microscopes, electricity, etc.) Follow the steps below so that your game makes sense.
1.   Identify the main concepts or information. What scientific concepts or information will your game present? What will players learn about or be able to do after playing this game? 

2.   Determine the players’ roles. What do the players represent? What part do they play in the game? How many players can play at one time? What do players do? What things are mechanized (part of the game or chance) and what things are human factors?

3.   Set the players’ goal. Players in most games use one of three strategies: buying, capturing, or racing to achieve their goal. The goal can be to try to buy the most resources, to capture something like territory, resources or enemy pieces, or to race to get to the goal first. You can combine strategies. 

4.   Choose the players’ resources. What things will the players be trying to get? Do they want the most money, power, information, right answers, chips, etc.? How will the game represent resources? 

5.   Set up the sequence of play. How do players take turns? What is the sequence of steps? For example, do you roll a die, move your marker and draw a card? How can you include hazards or lucky breaks to make the game interesting? 

6.   Figure out the scoring. How do resources relate to scoring? How does the score relate to achieving the game’s objective? 

7.   Write the rules. Write rules that are concise and easy to understand. 

8.   Give your game a title related to your book. 

9.   Make the game. 


10. Make sure you play the game with family/friends to troubleshoot before turning it in.

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